REACH WebVR Platform
REACH is a web-based platform for creating and sharing volumetric VR using real people and places.
CUNY Lehman College
A new way to explore and learn about Governors Island using a mobile application and mysterious puzzle pieces to unlock shared AR experiences, hidden characters and fun stories from past and present.
LOOKING GLASS FACTORY
Looking Glass Factory will be showcasing the Looking Glass, a universal holographic display geared towards 3D creators.
GeoCV Virtual Open House
GeoCV revolutionizes how spaces are captured in 3D+360°.
Through virtual reality, follow the stories of Anam and Geeta, two young women who will take you on a ride in the adventurous world of Bollywood's stunt artists. Until early 2000, men dressed up as women to perform stunts in India. Today, only 8 out of roughly 700 stunt artists in Bollywood are women. Geeta and Anam will show you what it takes to be one of them.
"Prelude' by Composure is the world's first WebXR experience focused on spatial and interactive music and sound designed to reduce stress and increase wellbeing.
Kabaq 3D Food
Kabaq enables users to see virtual 3D food on their table in-restaurant and when ordering online.
Gatorade 'Beat the Blitz'
An interactive virtual reality football game developed for Gatorade, teaching athletes about the dangers of dehydration.
Finist Painter: Looking Glass Edition
NYU Game Center
An artistic framework that allows two users to collaborate using VR and holographic display at the same time.
Street Smarts VR
Creates immersive virtual reality simulations for reality-based training of law enforcement and public safety personnel.
AR for Human-Robot Interaction
NYU Mechanical and Aerospace Engineering
An augmented reality mobile application to interact with a tabletop robot manipulator for object manipulation.
Queerskins: a love story
Combining cutting edge tech (Depthkit 3D volumetric video, 360˚ video, and photogrammetry/3D modeling, 3D scanning, haptics) with lyrical and emotionally charged writing to tell the story of a young gay physician from Catholic Missouri family who dies of AIDS in 1990.
Interactive Learning Of Forward And Inverse Kinematics Using VR
NYU Tandon School of Engineering
The development of a VR application interact with, and control a five bar underactuated planar robot.
From Oscar winner Ken Perlin and director Kris Layng comes a new story about destiny and family. In this VR experience, journey back 12,000 years when stories were told around a campfire. CAVE is a coming-of-age story told through the latest in experiential technology, featuring a collocated VR experience for an unprecedented 30 viewers at a time.
Unseen is producing an AR-enabled mystery game experience based on the Dyatlov Pass Incident.
3D object recognition using computer vision
NYU Tandon School of Engineering
The project demonstrates how surface features of different 3D objects can be used to recognize them using a mobile device and provide contextual information. This information can also be shared with other mobile devices in real-time.
disruptED brings learning to life by combining AR + VR experiences into one mobile platform to show how deeper education can take place in an immersive environment using emerging technology.
Telling Local Stories in 360
CUNY Newmark Graduate School of Journalism
Experience immersive local news stories created by small journalism organizations in collaboration with graduate students. Also, take a look at our new Intro to 360 Journalism guide.