Exploring Future Reality: Workshop Registration

STEP 1: Review the details...

Date + Location
Thursday, November 29th
All workshops will be held at NYU Kimmel Center
60 Washington Square S, New York, NY 10012

Workshop Schedule:
Session 1: 2:00PM-3:00PM
Session 2: 3:30PM-4:30PM

How many workshops can you attend?
ExFR’18 event ticket holders can register for 1 workshop in each time session, 2 workshops total.

Check-in process:
Registration for the event begins at 8AM. Workshops will take place beginning at 2:00PM on the 4th and 9th floors of NYU Kimmel Center.

Please sign up for workshops in advance!
Below, find the description, schedule and location for each workshop. Then, please fill out the signup form at the bottom of this page to make your workshop selection. 


Already know which workshops you'd like to attend? Skip down to the registration form

SESSION 1: 2:00PM-3:00PM

How to Generate and Pitch XR Ideas that Resonate with a Global Audience
Anna Bressanin and Simon Frantz, BBC
Room: 914
The BBC editorial team will guide you through the idea generation process of successful XR projects that will resonate with a global audience. This workshop will showcase and discuss the production, challenges and distribution of the most ambitious AR and VR projects the team at the BBC is currently working on, focusing on idea generation and audience driven storytelling. The session will include brainstorming, followed by an idea generation game, sketching and acting of storyboards, developing ideas and pitching. 


The Power of 360° VR Video Production
Edwin Rogers, NBC News
Room: 905/907
Join NBC News to explore methods for using 360° VR video to immerse viewers into complex, breaking news. This workshop will share tips and techniques for anyone interested in immersive content creation and storytelling.


Build a VR Game in the Real World
Christopher Mitchell and Thomas Dickerson, Geopipe
Room: 909
In this workshop, participants will learn how to use virtual models of the real world from Geopipe to make a simple interactive experience. Participants will use Unity to combine a 3D model of New York City (or another city that Geopipe covers) with modules to explore an urban environment from a first-person perspective. Basic familiarity with Unity is recommended but not required.


Transitional Realities
William Arnold, The Mill
Room: 912
How do we responsibly balance different realities? Mixed Reality (MR) offers an undeniable preview of a world dominated by ever-changing digital hallucinations. Eventually, our physical world will devolve into a generic canvas for an otherwise more magical world to exist upon. As we march towards an fully virtual way of life, we’re left with a transitional period marked by a combination of physical and virtual substances. What’s the best way to merge the two? This talk explores a variety of ways in which our existing infrastructures and daily patterns can be enhanced by MR. To do this, we’ll examine specific examples of spatial computing that demonstrate how MR can breathe new life into familiar objects.


Building Immersive WebXR Data Visualization with Geometric
Brian Chirls, Hugh McGrory and Debra Anderson, Datavized Technologies, Inc.
Room: 405/406
Learn how to easily build and share immersive 3D experiences in minutes without coding using Geometric, a new software tool by Datavized Technologies. In this workshop participants will use the Geometric dashboard tool and learn the fundamentals of immersive data visualization and WebXR, how to prepare and clean location data sets, import and map geospatial data to a 3D globe for a 360° view of trends and insights, and customize a 3D project for presentation on the web and in virtual reality and mixed reality headsets. Each workshop participant will have access to Geometric.
Company Website: https://datavized.com/geometric/
Product Website: http://geometric.space/

SESSION 2: 3:30PM-4:30PM

Getting Started and Best Practices for VR
Dario Laverde, HTC
Room: 914
In this hands-on workshop targeting both those new to Unity and VR development as well as advanced and seasoned developers, you will learn about the recently published best practices (from the XRA.org association) along with a live coding tutorial using the VIU (Vive Input Utility) Unity plugin from the Unity asset store which is a toolkit that targets many VR headsets (not just Vive). This workshop is a mix of coding and lecture class; it’s highly recommended to bring laptops with Unity and plugin pre-loaded.


How Adobe Sensei is Powering AI-Enhanced Creativity and Enabling More Immersive Experiences
Bill Marino, Adobe
Room: 905/907
Blending the science of data with the art of human creativity, Adobe Sensei is the technology powering intelligent features and services across Adobe products to dramatically improve the design, delivery and optimization of digital experiences, using artificial intelligence and machine learning in a common framework. During this 1-hour long workshop, we’ll conduct several interactive demos to show you how Sensei is transforming the creation and design process and enabling more realistic immersive experiences. All you’ll need is your mobile device.


Exploring Emotional Experiences in VR
Karen Singer and Tomonari Michigami, Viacom
Room: 912
The impact of storytelling in VR relies heavily on an experience's ability to cause an emotional response. The pursuit of achieving the right type of response is still ongoing and we hope to push it a little bit further forward with your help!


Build a Cloud-Connected AR App in 15 Minutes or Less
Alon Grinshpoon and Koren Grinshpoon, echoAR
Room: 405/406
Workshop participants will learn how to create real-time cloud-connected augmented reality (AR) apps using the echoAR platform. Participants will be able to quickly create AR apps with no technical skills or coding required, and scale existing apps by connecting them to the cloud. Platforms for experimentation include: Google ARCore, WebXR, Vuforia, Unity-based apps, and more. Participants are encouraged to bring a laptop and an Android phone, or just follow along the live demonstration by the workshop leader.