Exploring Future Reality Workshops
NYC Media Lab has partnered with executives from media and technology companies, faculty from the City's universities, and startup founders to produce the workshop program at Exploring Future Reality. In these hands-on sessions, you’ll explore the latest tech, ranging from room scale VR to mobile AR application development to exploring how businesses are incorporating emerging media into their strategies.
Workshops will be held across two sessions, from 2:00PM-3:00PM and 3:30PM-4:30PM at NYU Kimmel Center. Registered attendees will have access to workshop signups on Monday, November 19th. Register for the event today to take first pick of the innovative workshops available.
Participating workshops are listed below….
More will be announced soon!
Getting started and Best Practices for VR
Dario Laverde, HTC
In this hands-on workshop targeting both those new to Unity and VR development as well as advanced and seasoned developers you will learn about the recently published best practices (from the XR.org association) along with a live coding tutorial using the VIU (Vive Input Utility) Unity plugin from the Unity asset store which is a toolkit that targets many VR headsets (not just Vive). This workshop is a mix of coding and lecture class; it’s highly recommended to bring laptops with Unity and plugin pre-loaded.
How to generate and pitch XR ideas that resonate with a global audience
Anna Bressanin, BBC
The BBC editorial team will guide you through the idea generation process of successful XR projects that will resonate with a global audience. This workshop will showcase and discuss the production, challenges and distribution of the most ambitious AR and VR projects the team at the BBC is currently working on, focusing on idea generation and audience driven storytelling. The session will include brainstorming, followed by an idea generation game, sketching and acting of storyboards, developing ideas and pitching.
Exploring emotional experiences in VR
Karen Singer and Tomonari Michigami, Viacom
The impact of storytelling in VR relies heavily on an experiences ability to cause an emotional response. The pursuit of achieving the right type of response is still ongoing and we hope to push it a little bit further forward with your help!
Building Immersive WebXR Data Visualization with Geometric
Brian Chirls, Hugh McGrory and Debra Anderson, Datavized Technologies, Inc.
Learn how to easily build and share immersive 3D experiences in minutes without coding using Geometric, a new software tool by Datavized Technologies. In this workshop participants will use the Geometric dashboard tool and learn the fundamentals of immersive data visualization and WebXR, how to prepare and clean location data sets, import and map geospatial data to a 3D globe for a 360° view of trends and insights, and customize a 3D project for presentation on the web and in virtual reality and mixed reality headsets. Each workshop participant will have access to Geometric.
Company Website: https://datavized.com/geometric/
Product Website: http://geometric.space/
How Adobe Sensei is Powering AI-Enhanced Creativity and Enabling More Immersive Experiences
Bill Marino, Adobe
Blending the science of data with the art of human creativity, Adobe Sensei is the technology powering intelligent features and services across Adobe products to dramatically improve the design, delivery and optimization of digital experiences, using artificial intelligence and machine learning in a common framework. During this 1-hour long workshop, we’ll conduct several interactive demos to show you how Sensei is transforming the creation and design process and enabling more realistic immersive experiences.
Build a Cloud-Connected AR App in 15 Minutes or Less
Alon Grinshpon, EchoAR
Workshop participants will learn how to create real-time cloud-connected augmented reality (AR) apps using the echoAR platform. Participants will be able to quickly create AR apps with no technical skills or coding required, and scale existing apps by connecting them to the cloud. Platforms for experimentation include: Google ARCore, WebXR, Vuforia, Unity-based apps, and more. Participants are encouraged to bring a laptop and an Android phone, or just follow along the live demonstration by the workshop leader.
Build a VR Game in the Real World
Christopher Mitchell, Geopipe
In this workshop, participants will learn how to use virtual models of the real world from Geopipe to make a simple interactive experience. Participants will use Unity to combine a 3D model of New York City (or another city that Geopipe covers) with modules to explore an urban environment from a first-person perspective. Basic familiarity with Unity is recommended but not required.
William Arnold, The Mill
How do we responsibly balance different realities? Mixed Reality (MR) offers an undeniable preview of a world dominated by ever-changing digital hallucinations. Eventually, our physical world will devolve into a generic canvas for an otherwise more magical world to exist upon. As we march towards an fully virtual way of life, we’re left with a transitional period marked by a combination of physical and virtual substances. What’s the best way to merge the two? This talk explores a variety of ways in which our existing infrastructures and daily patterns can be enhanced by MR. To do this, we’ll examine specific examples of spatial computing that demonstrate how MR can breathe new life into familiar objects.